![]() Setting affinity to one core or thread is the same like using vsync, you are capping the game performance. The engine was never meant to support multi threading, latest patch is demanding a lot of power, if i unlock the frame rate the cpu usage goes to 20%, which was always below 12% no matter what, that is a big change that could be explaining the crashes. Originally posted by SouMexican:Sadly that ain’t a proper fix, if you set affinity for one core and then try to force to execute “useallavailablecores”, that is a big contradiction. So I literally just tested running it on Windows 7 compatibility mode and it worked. ![]() A friend of mine cans till play the game even with a pc worse than mine and the only difference is that he uses Windows 7. Made some new random tests and I actually found one that worked for me. () I retired some time from the game and just opened it today to check if the bug was already fixed but seems like not. () Another test was made but sadly didn't work, I left its explanation in the end of this thread any way so you can have other ideas if you want to. Then but not last I could think this as a multithreading synchronization fail, and this solution actually worked and is shown in the old solution header. Then I started guessing it could be related to the new pathfinding "improvements" that came with this patch, cause If i didn't move anything the game don't crash, but this does not make any sense as the AI was moving their units. The problem does not seems to be algorithmical from the new update as the problem happens to some but not to others.Īt first I thought it could be related to autosaving, cause if I keep saving the game I could close it, open again and load my save and it would not crash again at the same time, the problem of course is that this is not playable at all. Tests() Some people said Vsync could fix it, clearing the %temp% folder, reinstalling dependencies, updating drivers, etc. ![]() But today I took some hours to come up to a solution that made me play over one hour games against players and AIs with no crashes/freezes, the problem is, my FPS was affected a lot. ![]() Using older versions backup I had in my computer I managed to play the game again, the problem is I could not play multiplayer with my friends so I just got tired of it. The problem is I was reading the Age of Empires forums and someone tried it and it did not work so I just gave up on this. Some days ago I made some tests to check what exactly triggers it and even though I didn't come up to an answer I wanted to check if it was a software or a hardware thingy by reformatting my computer. ContextIn January 26th the update 44725 came to the Age of Empires II: Definitive Edition and it brought some balance changes, two new civilizations, new campagins and hundreds of new bugs to deal with.Ī fraction of the player base was affected by the worst of them: after some minutes into the game the window freezes and stops responding.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |